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HECARIM THE SHADOW OF WAR

 HECARIM 

THE SHADOW OF WAR


Classical splash art of Hecarim - league of legends


Icon of Hecarim - league of legends

Hecarim in game PNG - league of legends


Informations about the champion Hecarim:
Title: The Shadow of War
Pronouns: He/Him
Release Date: April 18, 2012
Primary: Fighter
Secondary: Tank
Region: Shadow Isles.


LORE OF HECARIM


Born into an empire long since gone to dust and forgotten, Hecarim was a lieutenant of the Iron Order—a brotherhood sworn to defend their king’s lands.

As Hecarim won victory after victory from the back of his mighty warhorse, the commander of the Iron Order saw in him a potential successor… but also a growing darkness. His obsessive hunger for glory was eroding his honor, and over time the knight-commander came to realize this young lieutenant must never lead them.

When he was told this, Hecarim was furious. Even so, he bit back his anger, and continued in his duties.

When they next rode to war, the commander found himself surrounded by enemies, and cut off from his fellow knights. Hecarim, seeing his chance, turned away and left him to die. At battle’s end, the Iron Order, oblivious to what Hecarim had done, knelt on the bloody ground and swore allegiance to him.

Hecarim rode to the capital to take his formal oaths, and met with Kalista, the king’s most trusted general. She recognized his prowess and leadership, and when the queen was wounded by an assassin’s poisoned blade, Kalista was comforted to know the Iron Order would remain with the king while she sought a cure.

Gripped by paranoia, and seeing new threats in every shadow, the king raged at those he believed were trying to separate him from his dying wife, and dispatched Hecarim to quell dissent throughout the kingdom. The Iron Order earned a dreadful reputation as ruthless enforcers of the king’s will. Towns and villages burned. Hundreds were put to the sword.

With grim inevitability, when the queen died, Hecarim chose to sour the king’s grief into hatred, seeking sanction to lead the Iron Order into foreign lands. He would avenge her death, while earning yet more dark renown for himself.

But before they could ride out, Kalista returned. She had found what she sought upon the distant Blessed Isles—and yet it was now too late. The king would not believe this, and had Kalista imprisoned as a traitor. Intrigued by what he had heard, Hecarim visited her cell, and they spoke of the pale mists that protected the islands from all invaders… and also of the inhabitants’ immense wealth, including the legendary Waters of Life.

Knowing only Kalista could lead them there, Hecarim eventually persuaded her to guide the king’s fleet through the veil that concealed the Blessed Isles from mortal sight.

They landed at the city of Helia with the queen’s body in solemn procession. The Iron Order led the way, only to be met by the city’s masters, who now refused to help. Enraged, the king ordered Kalista to kill them, but she refused, and Hecarim smiled as he made the decision that would damn him for eternity. He drove a spear through Kalista’s back, and ordered his knights to ransack the city, looting its vaults of arcane treasures.

Amid the chaos, a lowly custodian agreed to grant the king access to the Waters of Life—but not even this could distract Hecarim from the revelry of bloodshed, and so it was that the Ruination of the Blessed Isles would take him almost completely by surprise.

A blastwave of magical force tore across Helia, shattering every last building and leaving the fragments suspended in searing un-light. In its wake came the Black Mist, a billowing hurricane that dragged every living creature it touched into its shrieking, roiling embrace. Hecarim tried to rally the Iron Order, hoping to make it back to their ships, but the mist claimed them one by one as they fled.

Alone, and defiant to the end, the knight-commander was taken by the shadows. He and his mighty steed were fused into a monstrous, spectral abomination that reflected the darkness in Hecarim’s heart—a brazen creature of fury and spite, at one with the Black Mist and yet utterly enslaved by it.

Bound forevermore to these Shadow Isles, Hecarim has spent centuries in a sinister mockery of his former life, cursed to patrol the nightmarish lands he once intended to conquer. Whenever the Black Mist reaches out beyond their shores, he and the otherworldly host of the Iron Order ride out to slaughter the living, in memory of glories long passed.


HECARIM VOICE - League of Legends



FUN FACTS ABOUT HECARIM


1. Origin from the Shadow Isles: While Hecarim is known for his association with the Shadow Isles, he was not originally from there. He was once a proud and noble warrior from the realm of Demacia, known for his strength and valor on the battlefield. However, after a disastrous encounter with the Black Mist during a mission in the Shadow Isles, Hecarim's soul was corrupted, and he became a spectral warrior bound to the Isles.

2. Centaur of the Shadow Isles: Hecarim's appearance as a centaur with a spectral mane and haunting blue flames is a result of his transformation upon encountering the Black Mist. He now roams the Shadow Isles as a terrifying and relentless specter, spreading fear and chaos wherever he goes.

3. Leader of the Iron Order: Before his corruption, Hecarim was the leader of the Iron Order, a renowned cavalry unit in Demacia. His skill in mounted combat and leadership abilities made him a formidable commander on the battlefield. However, after his transformation, he now leads the spectral warriors known as the Spectral Riders, wreaking havoc on behalf of the Ruined King.

4. Hecarim's Unique Mount: Hecarim's spectral mount, known as "Rampage," is a manifestation of his boundless rage and thirst for destruction. This monstrous entity shares Hecarim's spectral form and serves as both his steed and a weapon of terror on the battlefield.

5. Echoes of the Past: Despite his transformation into a spectral being, Hecarim still carries echoes of his past life and memories as a noble warrior of Demacia. These fragments of his former self occasionally resurface, causing him to question his current existence and the atrocities he commits under the influence of the Black Mist.

ABILITIES OF HECARIM

 Passive - WARPATH
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

 Q - RAMPAGE
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

 W - SPIRIT OF DREAD
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

 E - DEVASTATING CHARGE
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

 R - ONSLAUGHT OF SHADOWS
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.


HECARIM ABILITIES COMBOS

Hecarim R - league of legends


1. Standard Combo:
   - Use Devastating Charge (E) to charge toward the enemy team.
   - Activate Spirit of Dread (W) to deal damage and heal based on nearby enemy champions.
   - Follow up with a devastating Onslaught of Shadows (R) to fear and knock back enemies into your team.

2. Ganking Combo:
   - Approach the enemy laner from behind with Devastating Charge (E).
   - As you charge in, activate Spirit of Dread (W) to deal damage and start healing.
   - Use Rampage (Q) to apply additional damage and Sheen proc if you have it.
   - If the enemy tries to escape, use Onslaught of Shadows (R) to fear them back towards your laner.

3. Burst Combo:
   - Start with Onslaught of Shadows (R) to engage on the enemy team and disrupt their formation.
   - As you charge in, immediately activate Devastating Charge (E) to knock back the primary target.
   - Follow up with Rampage (Q) and auto-attacks to apply damage to multiple targets.
   - Use Spirit of Dread (W) to sustain yourself during the fight and mitigate incoming damage.

4. Tower Dive Combo:
   - Activate Devastating Charge (E) to charge under the enemy tower.
   - Immediately activate Spirit of Dread (W) to heal from the tower shots.
   - Use Rampage (Q) and auto-attacks to burst down the enemy champion.
   - If necessary, use Onslaught of Shadows (R) to fear the enemy away from the tower or secure the kill.

5. Escape Combo:
   - If caught out of position or overwhelmed by the enemy team, use Devastating Charge (E) to charge away from danger.
   - Activate Spirit of Dread (W) to heal and sustain yourself while retreating.
   - Use Rampage (Q) to slow pursuers and apply damage as you make your escape.
   - If necessary, use Onslaught of Shadows (R) to fear and disengage from the enemy team.




BUILD OF HECARIM

Source: www.leagueofgraphs.com

RUNES OF HECARIM



TIPS ON HOW TO PLAY WITH HECARIM


1. Manage Your Mana Wisely:
   - Hecarim's early game can be mana-intensive, especially if you spam abilities recklessly. Be mindful of your mana pool and avoid unnecessary spell usage. Prioritize using abilities when they will secure kills, assist in ganks, or provide crucial utility in teamfights.

2. Optimize Your Pathing and Ganking:
   - Efficient jungle pathing and well-timed ganks are essential for Hecarim's success. Utilize your superior mobility to clear camps quickly and look for opportunities to gank lanes with overextended opponents or low health. Prioritize objectives like Scuttle Crabs, Rift Herald, and Dragon to secure early advantages for your team.

3. Master Your Engage Timing:
   - Proper engagement timing is critical for Hecarim's effectiveness in teamfights. Wait for opportune moments to engage with your ultimate, Onslaught of Shadows (R), to catch multiple enemies off guard and disrupt their positioning. Coordinate with your team to follow up on your engages and secure kills or objectives.

4. Build Adaptively Based on the Enemy Team:
   - Hecarim's itemization can vary depending on the composition of the enemy team. Consider building items like Turbo Chemtank, Divine Sunderer, or Trinity Force for additional mobility and damage. Adapt your build to counter enemy threats, such as building armor against heavy physical damage or magic resistance against AP threats.

5. Maintain Map Awareness and Objective Control:
   - High elo gameplay requires excellent map awareness and objective control. Keep track of enemy movements, vision control, and objective timers to make informed decisions. Secure vision around key objectives like Dragon and Baron Nashor, and coordinate with your team to contest or secure them when appropriate.

TIPS FOR COUNTERING HECARIM


1. Ward and Track his Movements:
   - Hecarim is a jungler known for his powerful ganks and map mobility. Place wards in key areas of the map, such as river entrances and jungle paths, to track his movements and anticipate potential ganks. By keeping track of Hecarim's location, you can avoid getting caught off guard and mitigate his early game pressure.

2. Pick Disruptive Crowd Control:
   - Hecarim relies on his mobility and ability to engage to initiate fights and secure kills. Champions with reliable crowd control abilities can disrupt his engages and prevent him from reaching priority targets. Pick champions with stuns, slows, or knock-ups to peel for your carries and punish Hecarim when he overextends.

3. Build Defensive Items:
   - Hecarim deals primarily physical damage with his basic attacks and abilities, especially when he builds items like Divine Sunderer or Trinity Force. Building armor items like Ninja Tabi, Randuin's Omen, or Thornmail can reduce his damage output and make it harder for him to burst down targets in teamfights.

4. Coordinate Vision Control:
   - Deny Hecarim vision and control over key areas of the map to limit his roaming potential and gank opportunities. Place wards in his jungle camps, river, and entrances to track his movements and provide early warning to your team. Coordinate with your support and jungler to establish vision control and deny Hecarim the element of surprise.

5. Focus on Kiting and Positioning:
   - Hecarim excels at diving into the backline and disrupting squishy targets with his ultimate, Onslaught of Shadows. Position yourself and your team in such a way that makes it difficult for Hecarim to engage without overextending. Focus on kiting him out and punishing him if he overcommits, rather than allowing him to freely engage and wreak havoc in teamfights.



SKINS OF HECARIM


















HECARIM THE SHADOW OF WAR HECARIM THE SHADOW OF WAR Reviewed by Focus Runeterra on abril 12, 2024 Rating: 5

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